I created an interactive AR experience where users can use their phones to activate certain symbols, which displays a portal of a fantastical world on their phone. It was highly important that the experience was intuitive and easy to understand so users of varying levels of familiarity with AR and phones could enjoy the final product.
In first designing this project, the main component was the ability to display a fantasy world to the viewer. I quickly iterated through several ideas, including projection mapping, video work, and more. I also developed several ideas for potential environments in this stage.
Keeping in mind the resources available to me, including technology constraints and the deadline for the project, I made the decision to display the worlds through the user's phone. I then came up with different ideas for how the user interaction would flow, until I created a storyboard I was satisfied with.
Once I had a solid idea of the user interaction, I began planning out the animations and look of each environment in a way that would feel responsive to the user. It was important that the user feel like they are affecting the world in the portal to emphasize the feeling that a hole in reality has opened up.Â
After creating the 3D models for the worlds and coding in JavaScript to enable the interactive elements, I had a testable prototype try out the basic interactions on real users.
I gathered feedback from users, such as how the instructions could be better presented, if the portal concept made intuitive sense to testers, how I could make the interactions more clear, etc. Using this feedback, I was able to polish some of the environments, streamline the instructions, and present the finished project by the deadline.